AMCIS 2014

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Virtual Communities - Services, Business Models, and Crowd Creations

Track: Virtual Communities
19th Americas Conference on Information Systems
August 15-17, 2013, Chicago, Illinois, USA


Virtual communities (VC) and social networking based on social networking sites, message boards, chat rooms, user groups and blogs have emerged as high activity domains on the Internet. VC and social networks are designed for a variety of purposes, ranging from Communities of Interest, Communities of Relationship (Facebook, etc.), or Innovation Communities (Dell Idea Storm, etc.). Web 2.0 Mechanisms are also boosting the development of VC and the role of user-generated content within VC. The significance of these communities is evident by the impact they have on information generation and transmission, and socialization. For example, today, blogs are quickly becoming a primary source of information in a variety of domains. But also the generation of innovations or the sourcing of tasks is achieved through communities as the examples of oDesk or Innocentive illustrate. Within the field of IS researchers are interested in studying interaction patterns, social structures, transaction processes, management aspects, business models, and design aspects of information systems and services for VC. Further related issues are trust, network effects, transaction costs as well as the generation of innovations. "Wisdom of Crowds", "Collective Intelligence" and "Crowdsourcing" are important new terms describing mechanisms around user-generated content in VC and Social Networks.

Possible Topics

Despite the increasing popularity of VC and social networking, several questions relating to VC and social networking remain largely unexplored. We call for papers on all aspects of VC. We welcome empirical, conceptual and theoretical work. Possible topics include (but are not limited to):

  • Social, political and economic impact of Virtual Communities
  • Community models, platforms, services, and interactions, multi-channel communities
  • Management and organizational behaviour of communities
  • Community-related business models
  • Innovation generation and Virtual Communities (e.g. case studies on "wisdom of crowds", "collective intelligence", etc.)
  • User-generated content and customer collaboration in Virtual Communities
  • Peer-to-Peer or mobile services for Virtual Communities
  • Crowdsourcing through communities
  • Case studies and empirical studies, best practices and lessons learned
  • Motivation of participants in virtual communities
  • Benefits of participation in and competition among virtual communities
  • Information dispersion in virtual communities
  • Typologies and taxonomies of virtual communities
  • Evolution of and innovation in virtual communities
  • Gaming Communities

Important Dates

  • January 4, 2013: AIS Review System will begin accepting submissions for AMCIS 2013.
  • February 22, 2013 (11:59 PM CST): Submission deadline.
  • April 22, 2013: Authors notified of paper acceptance decision.
  • May 9, 2013: Camera-Ready Papers due.

Mini-track Chair Information

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  • Prof. Dr. Jan Marco Leimeister

Full Professor Information Systems and Chair Person Research Center for IS Design (ITeG)
Kassel University, Germany

  • Prof. Balaji Rajagopalan, Ph.D.

Professor of Management Information Systems (on leave)
School of Business Administration
Oakland University, U.S.A


Pro-Vice Chancellor
Galgotias University
Greater Noida, India

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  • Dr. Ulrich Bretschneider (Primary Contact)

Postdoctoral Research Fellow
Information Systems
Kassel University, Germany

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